Psycholorians
Life Cycle of A PsycholorianA Psycholorian's life cycle is complicated situation to be in. Below are the stages of a life from birth until death.
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Appearance of A PsycholorianA Psycholorian in his or her prime is gaunt, unreasonably pale, muscular, attractive and downright sinister.
Psycholorian eyes become altered when placed in the test tube, and become either purple or grey in rarity. The hair on the head of a Psycholorian is never an average colour, natural for Earthlings. Colours are usually lively and bright such as light blue, purple, green, yellow, red, white and more. Psycholorians are scarred all over, head to toe from battles and training exercises from the age of 10 onwards. Many gained scrapes and scars in the Ginger Nexian war and bar fights. Finally, all Psycholorians have a tattoo on their left shoulders, showing their allegiance to the planet shown below. |
Personality of A PsycholorianA Psycholorians personality is warped by the atmosphere and the things around them. The skills they are given makes them aggressive, violent, sex hungry and just plain evil.
Despite having these bad traits in general the Psycholorian has morals, even if they are faded and blinded. They know right from wrong and they can live normal lives around each other. This is good but, when it comes to a firefight or a angry ramble in things get out of hand. |
Punk Rifles- Punk rifles are the main bulk of weaponry chosen by the race. They are simple assault rifles or rifles, depending on what mode you have them in. If you have them in rifle mode, you pull the bolt manually backwards, loading the bullet, and push it forward to put chamber it. Then you fire and repeat. This increases accuracy and the range of the rifle. If you have it set as automatic, assault rifle mode, it will fire automatically, moving the bolt for you, reducing accuracy but keeping the range with additional rate of fire. The original versions were easily jammed but now they run without a hitch unless you get water in them. They're easy to change about, moving barrels, adding scopes and equipping whatever you want really. It's all up to you.
Rioter pistol- These are revolver like pistols with silencers. They can hold up to six shots, fired quickly and in concession. These shots can blow a person apart with one shot. The revolver twists automatically, firing off shot after shot with little reloading.
Slavers Prod- A cattle prod modification for Slaves under the control of a higher Psycholorian. Electrocution of a slave will get them back in line without throwing them off their feet or rendering them unable to work for the slaver. These cattle prods can be set to shock, stun and kill, allowing the user a range of possibilities. The cattle prod comes in a telescopic form allowing for extension if needed.
Psycholorian switch-sword- A Psycholorian Switch sword is a complex piece of equipment that, when used by a master of the weapon, can cause severe damage to anyone or anything. The sword is contained in a small handle like object that is magnetised, allowing for it to be sheathed like an average sword.
Historic Timeline
- Criminals are rounded up on Earth and transported to the planet to relive Earth of their presence and threat.
- The criminals run riot for the first few weeks, tearing up their second chance.
- Objax Graves is put in charge by the IPGB.
- The Ginger Nexian and Psycholorian war began and ended with the Psycholorians technically winning.
- Order is restored on Psycholoria and a real city begins to thrive.
- Objax Graves is assassinated.
- The Crisis teams of the ACR take control, resorting balance and putting Amy Graves in charge.
- The Psycholorian families rise up.
The Psycholorian Families
The Psycholorians are actually, despite having a main leader (Amy Graves), led by small families that run different sectors or businesses. These families are as they follow:
- House of Grey- Runs assassination through GMI, head of families.
- House of Vile- Runs the trial, punishment and secret policing. They are being suppressed by the ACR for brutality.
- House of Vain- Runs the drug cartels, hit at least three times a month due to underground functioning.
- House of Tart's- Runs the strip clubs, whore houses and street prostitution. Suppressed by peoples rights (IPGB influence) despite the prostitutes and dancer wanting to do what they do.
- House of King's- Run the casinos.
- House of Saw- In charge of executions after trial (Vile) and disposal by eating the remains.
Map of the city and the sectors within
![Picture](/uploads/1/7/5/6/17566567/published/grey_1.png)
Light Grey Sector: Belongs to the Grey family and the assassins working under them. The Grey's run guns through this sector, invest in a lot of science buildings to generate new equipment for assassination and also run alcohol which is banned under the prohibition.
Purple sector: Run by the Vile family, this sector is where prisoners are taken to be interrogated, tortured then tried at the grand hall located in the centre of the sector. The Vile family sector has many torture dens situated on the outskirts for pain and pleasure. Beneath these dens tend to be tunnels running directly to the Grey family sector where alcohol is transported to the house of Tarts sector, the only sector where drinking is legal.
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Red sector: Saw sector. The Saw sector is a more suburban sector where many people live in houses made from junk. This is perfect for the Saw family and their cannibalistic followers because they can sneak out at night and kidnap people for eating. People who live in the Saw sector live there because they have no other choice and tend to either be hard on cash or hunted by the ACR, potentially both. The problem with the Saw sector is no one notices when someone goes missing because chances are they were just another face in the crowd. No one in the Saw sector knows anyone. Drugs are run through this sector to help people through the tough times but this also allows for sedatives to make it to the Saw family who use them to capture their victims.
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Gold/yellow sector: This belongs to the house of Kings. The kings sector is made up of skyscraper Casinos, tiny gambling dens and betting houses (dog fights and fight clubs). The main casinos are clean but the tiny gambling dens are pumped full of alcohol and prostitution on the doors. These dens tend to be on the boarder between the Tarts sector (pink) and the Kings sector. Tunnels run from Kings to Vile beneath casinos so anyone who is in debt and cannot pay can be carted off to be taught a lesson instantly.
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Pink sector: This sector is the house of Tarts land. On every corner you will find a prostitute, a Strip club, a night club, anywhere you would find sex, sex and more sex. This sector is the only sector that has legal alcohol because of the trade. The Tarts refuse the drugs coming in from the house of Vain (Light blue) but take alcohol from the house of Grey through the tunnels. In the pink sector it is legal to drink but illegal to make alcohol which is contradictive but seems to be law from the ACR hence cooperation from the Grey's and the Vile family who own the tunnels to and from the area.
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Previous families
There have been many families in the past, destroyed, disbanded or brutally kicked out by the people. These families are the following and may be updated at a later stage if any families are to fall.
There have been many families in the past, destroyed, disbanded or brutally kicked out by the people. These families are the following and may be updated at a later stage if any families are to fall.
- House of Hope- A rival assassination group originally led by Sinister Hope. Sinister was assassinated by his boy Gerald who tried to wipe out the rest of the families in pursuit of a belief that the families were wrong to follow the ACR and Amy Graves. He was killed by Mortuum Grey after 2 days of torture.
- House of Nova- Assassinated by Death head, one of Gerald's assassins. They used to be in charge of the casinos.
Current family relations
The families of Psycholoria do not always get on. Yes some have deals with each other but it doesn't mean there isn't some bad blood between them. Below you will find details of the relations between the different families. The key will show why they like each other and why they do not.
- To be uploaded -
- To be uploaded -
Prohibition- ACR forced Laws
Alcohol is illegal everywhere but in the Tart sector due to the business they run there BUT they are not allowed to make the alcohol due to the business they run to avoid it getting too out of hand. Alcohol is imported from outside the planet or through the tunnel systems linking the Grey family alcohol business to the Tarts. The map shows A) The sectors allowed to drink but are not allowed to make alcohol and B) the opposite.
This is the map for the sectors that can drink, lime green, and the red sectors are the ones that cannot drink. The Tarts, because of their profession are allowed to drink and the GEO have deep roots in the ACR to leverage the law and allow for drinking. The other sectors have to drink under the cover of darkness and a lot of fights have kicked off over it.
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This is the opposite map for the making of Alcohol. The Grey sector and the GEO can make Alcohol but cannot drink it. This is a ridiculous law but the ACR put it in place anyway (go figure). This means the Greys and the GEO run the alcohol to the Tart sector in an attempt to make a little money.
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PICTURES TO BE UPLOADED SOON